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	<title>MacWeb3D &#187; meta</title>
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	<description>Your resource for cross-platform web3D and virtual environments design</description>
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		<title>Hello (again).</title>
		<link>http://www.macweb3d.org/2009/05/hello-again/</link>
		<comments>http://www.macweb3d.org/2009/05/hello-again/#comments</comments>
		<pubDate>Mon, 18 May 2009 14:42:53 +0000</pubDate>
		<dc:creator>Viveka</dc:creator>
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		<description><![CDATA[Every few years we feel the need to clear out the cobwebs and start MacWeb3D afresh. Never fear, our archive is mostly intact and we&#8217;re putting it back in place. Still, this is the right time for a new perspective. Henceforth we&#8217;ll be broadening our vision.
First, the Mac isn&#8217;t quite what it used to be. When [...]]]></description>
			<content:encoded><![CDATA[<p>Every few years we feel the need to clear out the cobwebs and start MacWeb3D afresh. Never fear, our archive is mostly intact and we&#8217;re putting it back in place. Still, this is the right time for a new perspective. Henceforth we&#8217;ll be broadening our vision.</p>
<p>First, the Mac isn&#8217;t quite what it used to be. When this site started we were running System 7. With the advent of OS X and Intel we&#8217;re now on a BSD Unix foundation, and more Mac users are venturing into Linux. Meanwhile virtualisation makes it less of a pain to run Windows apps as well, when need be. So we&#8217;ll be covering more than the Mac, particularly when we&#8217;re looking from a developer&#8217;s perspective. However we&#8217;ll continue to strongly advocate the case for cross-platform delivery, the lack of which is still the biggest barrier to widespread adoption of 3D on the Web.</p>
<p>Second, Web3D doesn&#8217;t just mean spinny objects on web pages. We care about the Web as a platform, the cross-platform hyperlinked information space. Whether browser-based or standalone HTTP-capable virtual environments;  immersive, augmented or mixed reality systems &#8211; there are many viable approaches, each suited for different requirements.</p>
<p>Finally, our community is bound by a common interest in looking beyond technology and implementation – to consider virtual environments as designed places. And to get back to our Mac roots for a second, let me quote Steve Jobs:</p>
<blockquote><p><strong>Design is not just what it looks like and feels like. Design is how it works.</strong></p></blockquote>
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