Every few years we feel the need to clear out the cobwebs and start MacWeb3D afresh. Never fear, our archive is mostly intact and we’re putting it back in place. Still, this is the right time for a new perspective. Henceforth we’ll be broadening our vision.
First, the Mac isn’t quite what it used to be. When this site started we were running System 7. With the advent of OS X and Intel we’re now on a BSD Unix foundation, and more Mac users are venturing into Linux. Meanwhile virtualisation makes it less of a pain to run Windows apps as well, when need be. So we’ll be covering more than the Mac, particularly when we’re looking from a developer’s perspective. However we’ll continue to strongly advocate the case for cross-platform delivery, the lack of which is still the biggest barrier to widespread adoption of 3D on the Web.
Second, Web3D doesn’t just mean spinny objects on web pages. We care about the Web as a platform, the cross-platform hyperlinked information space. Whether browser-based or standalone HTTP-capable virtual environments; immersive, augmented or mixed reality systems – there are many viable approaches, each suited for different requirements.
Finally, our community is bound by a common interest in looking beyond technology and implementation – to consider virtual environments as designed places. And to get back to our Mac roots for a second, let me quote Steve Jobs:
Design is not just what it looks like and feels like. Design is how it works.